While I understand that developers need to make money for coder’s paychecks, licencing technology, etc, I always get quite annoyed when another same-same sequel is churned out only a year after the original. Don’t get me wrong, some sequels are incredible, in some cases cementing the series in it’s place as one of the greatest games of all time, but when it comes across as nothing more than a quick money grab, I, and I assume most of the earth’s gaming population, feel cheated. We get a glimpse into what could be the next stepping stone along a path of awesome gaming experiences, but what we get instead is a quick texture change, and perhaps a few extra “innovative” features that everybody else has been including since 2005. I call this “FIFA syndrome”.
With games that need to be updated every year to coincide with current sports teams, (for example, the FIFA games) this money grabbing is easy, sheep herded to next year’s “top release” featuring negligibly improved graphics and up to date stats. I ask you, why not just charge a small amount for a software update with all this information? The answer is that they would lose money. Not a little amount either.
Think about it. A list of all the current teams and their current players - maximum 1mb text file. Would you pay £40 for a 1mb text file?